Kraken Mage on a QuestEdit


Agility: d8, Smarts: d10, Spirit: d10, Strength: d6, Vigour: d10


Boating: d8, Climbing d4, Fighting: d6, Intimidation: d8, Spellcasting: d12, Knowledge (Arcana): d10, Knowledge (Navigation): d6, Knowledge (Masaquani): d6, Notice: d10, Persuasion:d6, Stealth: d10, Swimming: d8, Streetwise d4.

Other Statistics:Edit

Parry: 4, Toughness: 7, Pace: 6, Charisma: 0, Fame: 10, XP: 96


Old Sea Dog, Elemental Mastery (Water and Air), Kraken Bone Sword and Armour, New Power, No Mercy, Combat Reflexes.

Defining Interests:Edit

Starting Hindrances:Edit

Anemic, Death Wish (Destroy the Sea Hags), Habit (Major - Alcoholism), Jumpy (From Old Sea Dog)

Hindrances Gained Through Play:Edit

Usual Equipment:Edit

Kraken Bone Sword, Kraken Armour

Spells Known:Edit

Bolt, Elemental Manipulation, Speed, Zephyr, Healing, Burst



Relationships with other charactersEdit

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