He did indeed find the mansion, but only after other scavengers (including our heroic crew) had taken everything of worth from the sunken ruins.
Senra offered the boy a chance to 'earn back' a magical lantern that she had taken from the ruins, by becoming her cabin boy.
With nothing else to his name and no other future available to him, the boy accepted her offer.
Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 4; Toughness: 5
Edges and Hindrances:Edit
Noble, Clumsy, Henchman (has a Wild Die)