GM's Journal[]
A Record of the Actions of our heroes, from the GM's perspective. Might be useful for heroes wishing to write their own journals!
Find the GM's Journal here.
GM's Handouts[]
Items that have been created as visual aides for the campaign.
Campaign Goals[]
Quests, Missions and Plot Twists that have come up, and may come up again.
Ongoing[]
Cracks in the Stonework : The Mages of Bluth's Crown need assistance.
Do the Right Thing : Azy Anglesea offers a refuge for women in need.
Revolutionaries : A Merchant in Marsales is looking for a crew to carry a sensitive cargo.
Not Started[]
The Dark Tower : An old Sea Dog tells a tale of the Dead Walking!
The Rising Tide : A Scurillian claims that the thousand isle's will be gone in a matter of years!
Floral Extract : Inardal is offered a lucrative, if illegal, trading opportunity.
Completed[]
The Black Prince : A Ghostly Captain asks for aid, but turns out to be hiding something!
Cartographic Expedition : Mapping the coastline of Cuwayo could prove lucrative.
Shallow Grave : A Citizen of Jomba Town has concerns about the Council.
The Ghost Trail : People are going missing on the trail between Jombat Town and Calib's Rock.