5. Finished carousing in Brigandy Bay. Gruul wakes up with a camel.
6. Inardle buys 2 treasure maps (one false) and a journal of a Blackbeard survivor.
8. Spot a razorwing swarm feeding on the corpse of a great white - Zephyr them away and search the corpse, finding a magical Rapier and an emerald choker.
14. Arrive at Keira and drop off a passenger.
15. Upopn leaving they are trailed by a Keiran Cutter.
16. Still being trailed.
17. They heave to, within the Flotsam Sea, and allow the Keiran's to close and board. Inardle ends up naked (again) almost being raped by three Keiran marines. It turns out that the french master gunner is, in fact, a wanted man by the name of Blaques Jaques du Lac. He steals the longboat and tries to get away.
18. encounter seaweed fiends.
19.Return to Keira to restock - learn of a ship with a rumoured plague in it's cargo - which is untrue, so they buy it. Also learn of missing Shipwrights on the Grey Isles.
25.Set sail for the Grey Isles and encounter a Roc. Blargle is slain and El Gato del Mar is turned to matchwood. They call in their favour with the Kraken Admiral to get rescued and secure a new ship., along with enough crew to sail it (though the crew will depart soon, once fresh crew have been found) and head for Baltimus.
31. Arrive in Baltimus thanks to good winds and an adventure card